• Improved: SDK documentation.
• Fixed: Bug with bump mapping.
• Improved: Optimize sculpt speed when using interpolated strokes.
• Improved: Restored MMB functionality for setting sculpt offset.
• Fixed: Restore Solid Sketch tool default preset ('SS Default') to work exactly like 401.
• Fixed: Error that causes embedded viewports to always show up in ""more"" popovers, even if they're already visible in the main form.
• Fixed: Bug causing mesh tearing when stroke interpolation and nozzle jittering are used at the same time on PSUBs.
• Fixed: Major slowdown for procedrual brushes on PSUBs.
• Fixed: Bug related to UIImageChoices and tool presets.
• Fixed: Quit, Preferences & About menu functionality in OS X.
• Fixed: Bug in Slice tool with bezier curve.
• Fixed: Correctly sets preset browser paths for sculpt and paint tool presets.
• Fixed: Make image brush aware of mesh item transforms.
• Improved: Disabled "Tabbed Viewport" option when RMB'ing on a tab.
• Improved: Updated Solidworks plugin files.
• Fixed: User can double-click on RPC in preset browser, instead of getting "preset.do error".
• Fixed: Tool highlighting in the paint layout.
• Improved: Optimize hair styling with guides.
• Fixed: Update for motion vector outputs to work with vertex motion vectors, which including deformers and MDD animation.
• Fixed: A general texture baking bug when the user overwrites the same image with a different resolution.
• Fixed: Potential crash aborting Bake To File.
• Fixed: Tied emodo textures help to actual specific help pages rather than generic shader tree help.
• Fixed: Channel UI enable state for fur 'taper' when billboards are enabled.
• Fixed: Change to make GL drawing of brush update on procedural brush changes.
• Fixed: Vertex deselection before it is destroyed.
• Fixed: Dock menu Quit.
• Fixed: Motion blur on MDD instances.
• Improved: Remove 'Sketch Extrude' entry from 'Duplicate' tab of modo tools toolbar.
• Improved: Changed toggleBGShading function in lux_viewport_displayToggles.pl to toggle between wireframe and active.
• Fixed: Shading bug with multi-layered shaders and bumps.
• Fixed: Playback bug.
• Fixed: Main window title to track scene name on save.
• Fixed: Drawing polygon with tool in UV space on material mode.
• Fixed: Problem with rayGL and advGL hader when toggling rayGL.
• Fixed: Horizontal wrap broken.
• Fixed: Potential crash in PBView.
• Fixed: Inability to resize certain viewport configurations due to another change that fixed triggering menus on headers.
• Fixed: Issue with item effector on workplane.
• Fixed: Navigation of targeted cameras\lights.
• Fixed: Enhance Procedurals: Display: Counter 1&2, UV LEDs: Repeat is deleting a digit.
• Fixed: Bug of world axis snapping for mirror generator.
• Fixed: UI lock-out when clicking in the main window tries to bring focus back to the modal window.
• Fixed: Vertical wrapping for cylindrical & spherical.
• Fixed: Potential crash with key hole PSUB polygon.
• Fixed: Bug causing multiple image map creation on every paint stroke.
• Improved: Optimizations to item list and tree panes for scenes with a lot of items.
• Fixed: Updates of preview surfaces with identity transforms.
• Fixed: General bump evaluation on replicated surfaces.